Finnish Developer Moves Away from its Proprietary Technology to Explore New Genres
Helsinki, Finland — December 5, 2017 — Finland’s longest standing game development studio, Housemarque, today announced that it is licensing Unreal Engine 4 and moving away from its own in-house technology for future projects, including a soon-to-be-announced title. For over 22 years, Housemarque has built and utilized its own engine technology, creating critically acclaimed arcade shooters including Super Stardust HD, Resogun and Nex Machina, but will now harness the power of the Unreal Engine 4 to focus on new genres and continue bringing great products to market.
“Throughout our 22 years, Housemarque has taken pride in building our own proprietary technology to build the games that we want to play. Our summer 2017 release – Matterfall bucked that trend and was the first Housemarque release to use Unreal 4”, said Ilari Kuittinen, CEO of from Housemarque. “We have made the decision to use Unreal Engine 4 exclusively going forwards. Unreal 4 enables fast prototyping, contains modern pipelines and editors for artists and designers and provides really valuable documentation and support forums. Plus, it’s still very customizable so we can still use our award-winning rendering and visual effects tech with the engine. We’ve got some exciting stuff in the works!”
“We are thrilled that Housemarque has chosen to adopt UE4 for their projects”, said Mike Gamble, European Territory Manager, Epic Games. “Having a studio with the reputation of Housemarque put their trust in UE4 is humbling and we are really looking forward to seeing what they can achieve with the engine.”
Housemarque’s decision to license Unreal 4 comes after the studio’s announcement that they are changing track after 10 years, from developing arcade coin-op inspired games to exploring new genres including multiplayer experiences with strong, robust communities.