The beautifully rendered world of Furmins hits the App Store today
HELSINKI, FINLAND – February 2, 2012
Independent Finnish developer Housemarque, the critically acclaimed studio behind Super Stardust HD, Outland and Dead Nation, have today released Furmins, a physics based action puzzle game releasing for the iPad, iPhone and iPod Touch.
Furmins finds players attempting to guide the eponymous and loveable creatures across fiendishly designed levels by rearranging a variety of items as well as using bumpers and conveyor belts in real-time with well coordinated precision. Their quest – to travel across the length of their world to wake up their King who has fallen asleep, rolled over a river forming an impromptu dam, blocking their flow of water and threatening their very existence! Strategically placed items create pathways and physical chain reactions which guide the furmins to the basket and level completion.
The game is available in two versions; a Universal app along with a less expensive iPhone/iPod version. Both contain the full game containing over 70 levels across 6 game worlds, as well as hosting in-app purchases for additional downloadable content.
To see Furmins in action, check out the brand new trailer at www.furmins.com
The Universal version of Furmins is priced at $2.99/€2.39/£1.79. The iPhone/iPod version is available for $0.99/€0.79/£0.69
· Premium version containing over 70 game levels across six game worlds
· Unique blend of physics based set-up-and-go gameplay and real-time interaction
· Multiple solutions offers players lots of creativity
· Charming graphical design
· Additional levels can be downloaded using in-app purchases
· Additional game content scheduled
Johnny Atom Productions
T: +44 (0)203 176 0139
M: +44 (0)7867 514554
Rest of the world
CEO – Housemarque
Kalevankatu 30 6th fl,
00100 HELSINKI, FINLAND,
tel:+358 9 637 586
Dead Nation: Road Of Devastation Out Now In EU
HELSINKI, FINLAND – September 28, 2011
With over 3.8 million recruits and more than 13 billion zombies killed worldwide, the time has come to launch the ultimate zombie-killing spectacle of our time. Think you’ve got what it takes to survive “Road of Devastation?” An expansion to Dead Nation with single player and two player co-op modes (online and offline), as well as new trophies to pick up, Road of Devastation is a brand new way to experience Dead Nation.
Check out our new launch trailer! It reveals some awesome new Road of Devastation moments, along with accolades that Dead Nation received – all in iconic 80′s action movies style!
From the ashes of the apocalypse, an organization has worked in the shadows, tampering with the human gene to engineer the perfect zombie killing machine… you! Continuing from the events of the original game (or is that preceding…?), Road of Devastation puts your skills to the ultimate test. You find yourself at a crossroads leading to three different choices with each road featuring its own challenges and enemies but also different weapons and tools you’ll need if you’re to survive.
Before long, you’ll find your choices have great meaning, you just might find yourself at the crossroads again, but, that time the road you took has been closed, so you’ll make a new decision based on the new weapons, items, money and armor (or perhaps score) you’ll have by then. In order to become the ultimate zombie killing machine you must also master the arts of death completely – you will be rewarded for pulling off different levels of multi-kills, and making constant tactical decisions based on new money, score and other collectible mechanics.
Each road introduces new environments with elements that can work either for or against you. As you wade through areas with heavily overgrown plant life, you can make your way through by destroying the overgrowth blocking your progress. This affects the zombies’ paths as well. Navigating through flooded streets, you might find pools of water with zombies in them that you can electrocute. Flames burst out of buildings on fire, but time your movements right and it might be the zombies who get burned, not you.
Road of Devastation gives you several new ways to dispose of enemies. Trigger electric fences to fry everything nearby or turn zombie masses into mince meat with heavy-duty industrial saws. The latest technology even enable you to deploy an automated sentry gun called the “Auto-Turret” onto the battlefield – watch that ammo counter go. In the local hospital area you’ll find a new type of health pack – a medikit you can carry with you and use when you need it most. It restores full health, but you can only carry one at a time (or stomp it to gain lots of cash).
As the virus evolves, the enemies evolve. You’ll find enemy waves start to grow in numbers and get more and more aggressive. Zombies can now also burst forth from every conceivable angle. See a manhole cover moving? Zombies might literally ooze out at any moment. There’s a crack in a wall? You might want to keep your distance. No place is safe anymore. Even the ground you walk on might turn inside out when some of the new enemy types reveal themselves. And forget what you thought you knew about common zombies – Road of Devastation presents new enemy traits to several common zombie types. Low on ammo? Cop zombies usually drop some. Low on health? Doctor and nurse zombies might carry health packs. Need money? Tourist zombies tend to carry pocket change. See if you can discover them all.
A few entirely new enemies will also require your attention. Be extra careful when treading plant-infested environments – the virus has now also begun to infect even plant life. Beneath the ground, masses of buried corpses, all but decomposed have now fused with infected plant life. When these monstrous atrocities burst forth from amidst the plants, you’ll notice they have no problem treading the infested terrain as they make their way toward you. And the original game’s “Mouth” enemy makes a deadly comeback – evolved into “Big Mouth”, it now summons its minions straight from hell, from right below your very feet!
Prepare to experience Dead Nation in a brand new way in Road of Devastation, out today for €3.99/£3.49. This time, it’s war!
Housemarque releases self-funded Dead Nation DLC Road of Devastation
HELSINKI, FINLAND – September 27, 2011
Independent Finnish developer Housemarque, the critically acclaimed studio behind Super Stardust HD, Outland, Dead Nation and upcoming Furmins, have today released the first DLC for ‘PlayStation(R) Network exclusive smash hit Dead Nation in North America. “Road of Devastation” DLC offers gamers new gameplay content and challenges both in single player and co-op modes. The DLC is released on the 28th of September in Europe and other available regions.
“Road of Devastation” DLC was continuously in the development since the launch of the original game for over eight months. This represent as the single biggest development effort on DLC Housemarque has done to further support a game after the release.
“After the initial release of the game, we talked with Sony and made a unique arrangement to bring the DLC to the market. We funded the development and Sony published the additional content.” says Housemarque CEO Ilari Kuittinen. “We certainly hope that our fans will appreciate our efforts as we think “Road of Devastation” DLC offers hours of fun for both veteran and novice Dead Nation players.”
Dead Nation DLC “Road Of Devastation” will present you with a variety of new tools and equipment to dispose of your enemies, while introducing new enemies and obstacles encountered in unique new environments. Since the launch of the game, Dead Nation has been a top selling PSN title having fans all around the globe. After being included in Welcome Pack offering has helped the game to reach over 3,8 million downloads.
The DLC is priced at $3,99USD/€3,99EUR/£3,49GBP. The pricing for other territories can be found at the local Playstation Stores. The DLC contains both single and co-op modes (off-line and online) and add new Trophies as well. Further news and details on Road of Devastation DLC can be found in our facebook pages www.facebook.com/DeadNation and our website www.housemarque.com.
(Contains 1 attachments.)
Housemarque announces Dead Nation DLC Road of Devastation
HELSINKI, FINLAND – September 6, 2011
Independent Finnish developer Housemarque, the critically acclaimed studio behind Super Stardust HD, Outland, Dead Nation and upcoming Furmins, have today announced new DLC content for ‘PlayStation(R) Network exclusive smash hit Dead Nation.
Millions of Dead Nation recruits fighting against the spreading of dreadful zombie virus are now facing new challenges, when they need to travel “Road Of Devastation” in a DLC pack soon available for download exclusively on PSN.
“We’ve been working hard since the launch of Dead Nation to bring exciting new content to the fans of the game” says Housemarque CEO Ilari Kuittinen. “Since the launch of the game, Dead Nation has been a top selling PSN title having fans all around the globe. After being included in Welcome Pack offering has helped the game to reach over 3,8 millions downloads, which is simply mindboggling and unheard of for a PSN game.”
Continuing from the events where the original game left off (or, is it actually the other way around…), you’ll find Road of Devastation will put your skills to the ultimate test. You’ll find yourself waking up in a laboratory with only one way out. Outside the door you’re presented with a choice – you’re faced with a crossroads leading to three different roads, each with their own unique environments, challenges and enemies waiting for you.
In addition to the range of enemies and weapons already familiar from the original game, Road of Devastation will present you with a variety of new tools and equipment to dispose of your enemies with, while introducing new enemies and obstacles encountered in unique new environments.
Pricing and the release date are announced soon. Further news and details on Road of Devastation DLC are updated to our facebook pages www.facebook.com/DeadNation and Playstation blog posts. More on Housemarque can be found at website http:/www.housemarque.com and at our facebook pages www.facebook.com/Housemarque.
(Contains 2 attachments.)
Housemarque announces Furmins for iOS
HELSINKI, FINLAND – August 24, 2011 – Independent Finnish developer Housemarque, the critically acclaimed studio behind Super Stardust HD, Outland and Dead Nation, have announced their next title, Furmins, a physics based action puzzle game releasing on iPad, iPhone and iPod Touch later this year.Making its behind-closed-doors playable debut at Gamescom 2011 in Cologne to the world’s gaming media, Furmins finds players attempting to guide the eponymous and loveable creatures across fiendishly designed levels by rearranging a variety of items as well as using bumpers and conveyor belts in real-time with well coordinated precision. Strategically placed items create pathways and physical chain reactions which guide the Furmins to the basket and level completion.
Releasing in two versions, the Freemium game will be a universal app containing 12 playable levels across one game world. This will then be supported by in-app purchases to enable players to download content. The Premium game will be available in two versions; a universal app, and a less expensive iPhone/iPod version. Both will contain the full game containing over 40 levels across 4 game worlds, as well as supporting in-app purchases for additional downloadable content.
To see Furmins in action, check out the brand new trailer at www.furmins.com
- Premium version containing over 40 game levels across four game worlds
- Unique blend of physics based set-up-and-go gameplay and real-time interaction
- Fast and intuitive gameplay lets players easily manipulate and customize game levels
- Multiple solutions offers players lots of creativity
- Additional levels can be downloaded using in-app purchases
- Additional game content scheduled