Great game development never sleeps. The beginning of 2012 saw Housemarque ship two major titles: the highly acclaimed Super Stardust Delta for PSVita, as well as our first experiment on iOS devices — the brain-racking, lavishly illustrated Furmins, a physic-based puzzle game.
As you may have guessed, the purpose of this blog is to give you behind-the-scenes access to everything Housemarque. We want to get you excited about our games, and we want to hear your impressions, critiques, and requests. Most importantly, we want our fans – who are undoubtedly our most precious asset – to connect with our talented team of artists and developers.
Today, we’re happy to drop a hint on what we’ve got cooking.
Check out the pictures below — we rearranged our Helsinki office to make sure each team has enough space to work on… what they are working on (wink wink).
You got that right — the real scoop is this: we are working on new stuff. How many projects? You’ll find out soon enough. For now, tap into your observational skills and see if you can extrapolate any clues from these pics!