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THE REAP - World 2 (written by Simon Coong)
CUT SCENE #2
This level is the quintessential underwater level, complete
with organic matter and water...what is that thing the subs are lugging
around? Guess we'll find out later...(reminds me of that blobby thing
in Dune, no? Malc)
UNDERWATER LABS
The first stop is the UNDERWATER LABS. As this is an underwater
level, the first thing that assaults you when you start are a few small
submarines. While not being too hard to dodge, the are a bit of a nuisance
and swarm after you in droves. They are quite thickly armored, so a high
powered weapon is needed to blast 'em away.
These even smaller subs come after you next. These underwater
wimps stand no chance against a nicely powered weapon such as the Electric
Spline...
Now these enemies I hate. Tough armored and powerful,
they have nasty plasma beams which can kill you very easily unless you
kill 'em first.
These walkers are also quite annoying. As anything
can hurt you in this game, these walkers can do a lot of damage just
by walking into you. And that's quite weak compared to their plasma weapons!
This underwater train is carrying loads of passengers!
As this is an extermination mission blow them all up!!! They take quite
a lot of hits though so highpowered weapons do the most damage.
MINEFIELD!
These are nasty, as if you try to pass them, they come
after your ship! Fully powered Blue Plasma has a spread big enough to
get you through this area safely.
Big bad subs take up most of the room on the screen
and try to ram you as they pass! They also fire small homing torpedos,
but give HUGE bonuses if you can waste them! Also, watch out for baby
subs...they are far more annoying, as they track your ship and come equipped
with plasma guns!
Mines and turrets don't make a very healthy mix... (neither
does jam and cheese - my gran used to feed me that - Malc)
The influences from classic shooters shine through
in this game. The Electric Spline is a shameless version of the purple
homing beam in Raiden 2 and later sequels. These bubbles could have been
inspired by Gradius III. They are beautiful, aren't they?
Pop 'em with extreme prejudice!!!
ALIEN ATLANTIS
Into the ALIEN ATLANTIS these hammerhead sharks swarm
(and I mean swarm!) towards your little spacecraft! An excellent oppurtunity
to raise the score here!
These droids turn up once again to remove you of a
few lives. The fully powered Electric Spline is one of the best weapons
for the second phase. Looks lovely, doesnt it?
Bubbles and big submarines come back for more. Blast
them to bits!
Another underwater minefield. I think this is the start of phase 3, BIOSPHERES.
The smaller subs are back and they mean business! Still
as weak as ever, they flood after you in an attempt to put you off and
take some damage. Electris Spline 'em into oblivion!
These small dart shaped subs can be very frustrating,
but thankfully they are quite weak. A good powerful weapon should take
care of 'em in no time.
The Electric Spline in operation against a few turrets.
When fully powered this beam can make short work of even the hardest
enemies.
Dart subs and small subs come after you for one last
attempt to blow you up. By now weapons should be at maximum power so
they shouldn't pose much threat to the spaceship.
The world 2 boss...wait a minute...I recognise this
thing...it's what the subs were towing in the cutscene!! Squiddy is an
immense pain to fight.
He tries to bash you with his tentacles and throws
homing plasma at you first...
(at least he didn't try it with his testicles and threw humming grandmas
eh? Damn I knew I should have stopped at 5 beers. Malc. Hic.Whaa??)
WORLD 3 comin' up peeps....

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