For instance, in the early days we developed for Xbox, PS2 and Sega Dreamcast, and also for handheld platforms like Palm, Zodiac, N-Gage, Gizmondo, Symbian and J2ME/Brew. Today, our technology supports PS4, PSVita, PSP, NGP, PC, iOS, Xbox 360 and PS3, and adding new platforms is a cinch due to our platform-agnostic approach, our multi-functional tools and our technological acumen.
Here’s an overview of our proprietary technological infrastructure:
- Edge: development libraries including base system functionalities like data containers, resource management and linear algebra. Second-tier libraries provide access to system services such as game controllers, file systems and multithreading, as well as our in-game debugging and statistics services, memory management system and much more.
- Sasquatch: a game and graphics engine designed for modularity, portability, and, most of all, power. Sasquatch is mostly drop-in portable, making it easy to add a new platform and new features on a project-by-project basis. Significant modularity and well-defined roles allow components to be added or replaced with customized drop-in versions.
- The North Star System, which consists of two distinct modules: “Twister” and “Rock”. These modules, combined with Autodesk Maya, form a highly integrated yet customizable editor/pipeline/game engine/system.
- Twister is a powerful, flexible, easy-to-use content creation pipeline. Twister’s secret weapon is that it’s designer-oriented instead of technology-oriented, which allows designers and artists to work independently of programmers with tools they’re already familiar with.
- Rock is a set of industrial-strength libraries specifically designed to speed-up and simplify game creation. Rock has been under consistent development for over nine years…and counting.